Sep 16, 2020
Tom Knauss, designer of Tehautl from Frog God Games, joined me to talk about the process of building a world for a culture that isn't well-represented in RPGs. We discussed the ways in which Frog God ensured the world felt new and fresh without falling into stereotypes that often plagued RPGs in the past.
Sep 13, 2020
Takeo Yamada, designer of Amalfi, joined me to talk about his game, its influences, and his process for designing it. We explored the intricacies of the mechanisms and how they work together to create an unique take on a well-worn genre of games. Amalfi is a cool hybrid of a German-style game from a Japanese...
Sep 10, 2020
Rory Muldoon, designer of Skora and graphic designer, joined me to talk about the game and its creation. We also talked about his self-imposed role as art director for his games and why it was important to him to be involved on the artwork side of his games.
You can find Skora wherever all fine games are sold.
Aug 22, 2020
This episode is another broad topic discussion, this time featuring Jonny Pac, Ode, and Julian Steindorfer. We discuss feedback and criticism and how important it is to be able to take criticism as a designer. We explore our own journeys as designers who have had to become better at listening to feedback.
Aug 19, 2020
Omari Akil, co-designer of Rap Godz and co-owner of Board Game Brothas, joined me to talk about Rap Godz. One tidbit on the origins of the game is how Omari helped Hamu take the game from something mass market to the hobby hit is has become today.
Credit: singer by Justicon from the Noun Project