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A podcast about topics in game design featuring the many people who come together to make games possible.

Jul 7, 2015

Euphoria, designed by Jamey Stegmaier, is a dice-powered worker placement game set in a dystopian future. The goal of the game for each player is to place 10 of his or her stars before anyone else. Euphoria is unique because the dice represent a player's workers' collective intelligence, and the greater the cumulative...