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A podcast about topics in game design featuring the many people who come together to make games possible.

Oct 23, 2015

Who, What, Why presents our sixth episode of Designing Games with Game Designers which features David Miller, designer of the handmade Mint Tin series of games. In this episode we used the themes and mechanics found on David's three themes and mechanics were cathedral, illuminati, tournament, word game, action programming, and dexterity.

In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.

The rules of this segment are to come up with a semi-plausible game using the themes and mechanics we provide.

Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy this segment and future segments of this kind.