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A podcast about topics in game design featuring the many people who come together to make games possible.

Feb 7, 2015

City Hall designed by Michael Keller is an role selection game about gaining political influence and building up New York City. Players have the choice of seven equally important roles in their quest for victory. The surveyor allows players to buy new plots of land. The public works commissioner allows the players to increase their population. These are only some of the roles available to players. Selecting the role isn't enough because it possible for other players to steal the action byspending influence cards, which the active player can choose to match or take. The game offers many paths to victory, and rewards players who know when to use their influence and when to hold on to it.

Our discussion with Michael focused on the importance of influence as a commodity as well as the bidding mechanic tied into the role selection. Michael also speaks with us a bit about another of his games (one he is particularly proud of): Captains of Industry.

As native New Yorkers, we also engage in a little good natured ribbing of Staten Island. We don't hate you, Staten Island.

If you would like to learn more about Michael and his games visit Visible Hand Games or Game Design Wannbe.