Mar 22, 2010
Dungeons and Dragons is the grand-daddy of all RPGs. Its influence is so far reaching, its amazing. If you ever killed a monster, took its stuff, got experience points and then leveled up you owe DnD a huge debt.
We interviewed Mike Mearls the current lead designer of Dungeons and Dragons. We discuss with him the design challenges inherent with designing a game which so much history; both in terms of previous editions of the game, and the large volumes of official DnD fiction. We also discuss Mike's work on pre-written adventures, and on how Indie RPGs have influenced his design process.
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