Dec 29, 2016
Nat Levan, designer of New Bedford, joined Alex and I for a discussion about his Euro game about a controversial topic: whaling. Theme aside, this game is a nice little Euro that presents some interesting challenges for players. Scoring is tight and the paths to victory are plentiful. We discussed the origins of...
Dec 21, 2016
Grant Rodiek, designer of the hit game Cry Havoc, joins me for a discussion about the game. We talk about where the game came from, and I learn it was originally themed 1800s European military. We focus on the difficulty in designing asymmetric powers and making those different enough to give each player its own feel....
Dec 13, 2016
Kevin Wilson, designer of Descent 1st edition, Android, and Arkham Horror, joins me on the podcast to discuss his latest game TMNT: Out of the Shadows. We discussed what it was like working with an IP as large and nostalgic as Teenage Mutant Ninja Turtles. Kevin is no stranger to IP work, so for a veteran game designer...
Nov 24, 2016
Nate Murray is the man charged with bringing new ideas to IDW's sizable creative enterprise. One of Nate's tasks is to bring in board games that may be a great fit for IDW. So far, I think Nate and IDW are doing an excellent job bringing new and exciting games to the market. We sat down to discuss IDW's new foray into...
Nov 24, 2016
Christopher Chung, designer of Lanterns, joins the show to talk about the game that has garnered many awards and praise. The game is an interesting mix of theme and emotion. The theme is the lantern harvest festival where paper lanterns floating across the water's surface, and the game plays with the same calming,...