Grant Rodiek, designer of the hit game Cry Havoc, joins me for a discussion about the game. We talk about where the game came from, and I learn it was originally themed 1800s European military. We focus on the difficulty in designing asymmetric powers and making those different enough to give each player its own feel. Finally, we spend some time discussing Portal's influence on the final product and their eagerness in continuing to support it.
If you like the game, please visit your local game store (or buy online). If you'd like to learn more about Grant visit Hyperbolegames.com.