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A podcast about topics in game design featuring the many people who come together to make games possible.

Sep 7, 2016

Jamey Stegmaier, co-founder of Stonemaier Games and designer of Scythe, joins us to talk about his mega-hit game that both earned Stonemaier a huge sum via Kickstarter and debuted to a sellout at 2016's GenCon. We discuss the game as a 4x game the controversy that surrounds that categorization. We also talk about how Jamey has grown his previous games (Viticulture and Euphoria) into Scythe. Lastly, we explore Kickstarter with the man who has written many pages of digital ink over the platform.

If you would like to learn more about Scythe or Stonemaier Games, please visit them on the web at Stonemaier Games.

Credits: Mech figure in artwork credited EliRatus from Noun Project