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A podcast about topics in game design featuring the many people who come together to make games possible.

Mar 6, 2015

Pixel Tactics designed by D. Brad Talton Jr. is a tactical card game based in the world of Indines. What makes this different from other games based in this world is that players take the role of a leader attempting to recruit the best heroes in order to defeat the other leader(s). Players create a 3x3 grid of...


Feb 27, 2015

Star Realms designed by Darwin Kastle is an easy to learn, quick to play deckbuilder with an incredible print point ($15 retail). Players build their decks with cards from a common card row and attack each other. Cards fall into 4 different factions with their advantages and disadvantages. The goal of the game is to...


Feb 7, 2015

City Hall designed by Michael Keller is an role selection game about gaining political influence and building up New York City. Players have the choice of seven equally important roles in their quest for victory. The surveyor allows players to buy new plots of land. The public works commissioner allows the players to...


Feb 7, 2015

Pandemic The Cure designed by Matt Leacock is a dice version of the popular game about saving the world from disease. Players tackle familiar roles but in an unfamiliar setting (dice). Each role has specially crafted dice with different symbols that help the players derive their own stategies. Players can roll and...


Jan 26, 2015

Battle Merchants, designed by Gil Hova, is a game where players take on the unscrupulous role of war profiteers in a fantastical conflict between the orcs, hobgoblins, elves, and dwarves. Players craft weapons to sell to either (or both) sides of a specific conflict in an effort to have the most money by winter's end....