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A podcast about topics in game design featuring the many people who come together to make games possible.

Apr 11, 2010

Mouse Guard is an RPG which is based on a comic book series of the same name. The game focuses on a patrol of guard mice who's job it is to defend the territories, keep the peace and deliver mail. The game has novel mechanics and solves some key problems of RPGs, or rather it embraces behavior that some think of...


Apr 1, 2010

Polaris is an RPG where each player has a Hero who's stories are separate from the other Heroes at the table. Each hero, in turn gets a scene about them, and the other players GM as a group. The game is very much about saying what you want to happen, and having it happen.

We discuss with Ben the areas in which his game...


Mar 22, 2010

Dungeons and Dragons is the grand-daddy of all RPGs. Its influence is so far reaching, its amazing. If you ever killed a monster, took its stuff, got experience points and then leveled up you owe DnD a huge debt.

We interviewed Mike Mearls the current lead designer of Dungeons and Dragons. We discuss with him the design...


Mar 11, 2010

Pandemic is a cooperative board game about saving the Earth from deadly diseases. We discuss with Matt Leacock the challenges unique to cooperative board games


Mar 1, 2010

In this episode we talk to Vincent Baker about his rpg Poison'd. We discuss with him the his intent in designing the game. We also talk about what its like to reuse / re-purpose ideas (like escalation) in a new RPG. Also we talk about the controversy (so listen to the end)