We discuss the Indie RPG The Mountain Witch with its designer Timothy Walters Kleinert. We ask him about how he designed some of the very unique elements of the game; specifily how he turned player-vs-player conflict into a fun time, how he made splitting the party actually a good thing, and how he solved the problem of meta game knowledge.
We also talk to Tim about his planned projects, but you have listen to find out!
We discuss the card game Pirates of the Spanish Main with its co-designer Mike Selinker. We discuss the challenges in creating a self-contained collectible card game.
We learn about Mike Selinker's other passion: his blog, The Most Beautiful Things where Mike gives his opinion of some of the most beautiful things. Also, listen for his answer to the age old question: who would win in a fight, the ninja or the pirates?
We discuss the board game Zombies!!! with its designer Todd Breitenstein. We discuss with him all the diffrent versions of the game and the intention behind many of the rules. We also discuss how zombies should not run, ever.
This didn't make it into the show, but you should check out his other game Humans!!! which is Zombies!!! but backwards (you play zombies killing humans).
A Penny For My Thoughts is an innovative game that sits somewhere between a role playing game and and a board game. Players take on the persona of an amnesia patient and tell story's about their forgotten lives using suggestions from the other players.
We discuss with Paul the inspiration of the game and how he came up with many of the mechanics.
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.