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A podcast about topics in game design featuring the many people who come together to make games possible.

Mar 28, 2019

Phil duBarry, designer of Embark and others, joined me to talk about his game coming out from TMG. We discussed the origins of the game and how it ended up in the Harbor-verse. We also delved a bit into the topic of colonization in board games.

Ship by indra anis from the Noun Project


Mar 28, 2019

Isaac Shalev, co-designer of Seikatsu and Show 'N' Tile, joined me to discuss the worker placement mechanic. We talked about what the mechanic means to us and examples of it working. We also talked about the history of the Israelites in Canaan at one point. You're in for a roller coaster of topics with this...


Feb 11, 2019

Jamey Stegmaier, designer of Wingspan and owner of Stonemaier Games, joined me to expand on his blog post about print runs. We explored how a publisher goes about deciding on a print run size, when a publisher executes a reprint, and more.

print by Ben Davis from the Noun Project
run by Gregor Cresnar from the Noun Project


Feb 11, 2019

Mike Gnade, designer of Maximum Apocalypse, joined me to discuss his game. We spoke quite at length about Maximum Apocalypse exploring all facets of the game's creation, theme, and mechanics.

Mushroom Cloud by Martin Smith from the Noun Project


Feb 5, 2019

Daniel Newman, designer of Dead Man's Cabal, joined me to talk about his game up on Kickstarter now from Pandasaurus Games. We talked about the uniqueness of the theme and stages it went through to become what it is today.

If you like the game and want to back it, check out the Kickstarter page.

Credit: Skull by...