A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Kyle Ferrin, illustrator of Root and Vast, joined me to talk about his process for creating art for board games. He details how he got into board game art and how he uses art in other areas of his life. We also discuss some of his influences.

Raccoon by Alexander Skowalsky from the Noun Project

Direct download: W3_S19_E10_Game_Illustration_with_Kyle_Ferrin.mp3
Category:Season 19 -- posted at: 8:18pm EST

Adam Rebotarro, co-creator and artist for Sentinels of the Multiverse, joined me to talk about his growth as an artist. We focused on how he reacted to unwanted criticism and how he turned that into a drive to become a better artist. We also discuss some of our complaints about the modern comic industry.

Superhero by Ngadiuba Alina from the Noun Project

Direct download: W3_S19_E09_Art_of_the_Multiverse_with_Adam_Rebotarro_80.mp3
Category:Season 19 -- posted at: 9:07pm EST

Nikki Valens, designer of Eldritch Horror, Mansions of Madness 2nd Ed., and Legacy of Dragonholt joined me to talk about updating old editions and infusing story into games. We even discuss some games we both enjoy that have nothing to do with what she designed.

Book Icon by Cantasia from the Noun Project

Direct download: W3_S19_E08_Narrative_Games_with_Nikki_Valens_80.mp3
Category:Season 19 -- posted at: 7:57pm EST

Ken Spencer, creator of Rocket Age, joined the show to discuss his tabletop role playing game Rocket Age. This game is set in a 1938 that never was full of spaceships and aliens and exciting action. The game uses the vortex system to increase the cinematic feel of the game. We discussed the virtues of the vortex system as well as the amount of time that Ken put into building the world that Rocket Age inhabits.

Credits: Rocket by Denis Sazhin from the Noun Project

Direct download: W3_S19_E07_Rocket_Age_with_Ken_Spencer.mp3
Category:Season 19 -- posted at: 7:54am EST

Erica Bouyouris, designer of Roar!, joined me to talk about her game Roar, her introduction to the hobby game world, and her experiences within that world. This conversation went all over the place, and Erica was a fount of knowledge and advice. I enjoyed having her on the show.

Credit: Canadian flag icon by Loic Poivet from NounProject.com

Direct download: W3_S19_E06_Design_and_Culture_with_Erica_Bouyouris_64.mp3
Category:Season 19 -- posted at: 5:13pm EST

Randy Hoyt and John Shulters of Fox Trot games joined me an in depth discussion of the question "Are board games art?" We explored this topic in a myriad of ways first defining the terms art and game and then delving into how those ideas could be applied to board games. This one was a fun chat with a lot to unpack.

Credits: 1. chess piece by Ben Davis from the Noun Project 2. frame by Kari Svangstu from the Noun Project

Direct download: W3_S19_E05_Games_as_Art_with_Randy_Hoyt_and_John_Shulters_64.mp3
Category:Season 19 -- posted at: 4:50pm EST

Nat Levan, designer of small games featured in the Button Shy line joined the show to discuss Super Tall, a game currently on Kickstarter. We focused on how the game came about and how Nat refined such a small game experience. The game is currently on Kickstarter if you are a fan of Nat's or the Button Shy line of games. This game won't disappoint you.

Go to Kickstarter to check out the campaign if this game is of interest to you: Super Tall

Credit: Building icon credited to Iconfun at Noun Project

Direct download: W3_S19_E04_SuperTall_with_Nat_Levan.mp3
Category:Season 19 -- posted at: 9:01pm EST

In the second episode of this special series, Heather and I discuss deck building. We spend a lot of time breaking down the simplest of the deck builders, Dominion. 

Direct download: W3_S19_E03_Deckbuilding_Mechanic_Discussion_64.mp3
Category:Season 19 -- posted at: 11:13pm EST

In this series of episodes myself and my friend Heather will explore one game mechanic or topic in game design. In this episode we discussed one of my favorite mechanics: exploration. Hope you enjoy!

P.S. Don't worry; I will still be interviewing designers, but I wanted to expand my content and try something new.

Direct download: W3_S19_E02_Exploration_Mechanic_Discussion_80.mp3
Category:Season 19 -- posted at: 8:19pm EST

Seth Jafee, designer and co-founder of TMG, joined me to discuss game development, design, end game mechanics, and TMG's 10 year anniversary celebration coming up. It was an incredibly interesting conversation that should be of interest to many listeners.

TMG is celebrating their 10 year anniversary with a re-release of Homesteaders. 

Dragon icon created by Cassie McKown at NounProject.com

Direct download: W3_S19_E01_Development_with_Seth_Jafee_56.mp3
Category:Season 19 -- posted at: 9:12pm EST



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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