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A podcast about topics in game design featuring the many people who come together to make games possible.

Apr 11, 2018

Matt Quock, designer of The Primary, joined the show to discuss his game that tackles the US primary system in a light-hearted and apolitical fashion. The game puts players in the roles of nondescript candidates who are seeking to become the nominee for their party. The game uses programmed actions and area control...


Apr 10, 2018

Bez, designer of Wibbell++ and Yogi, joined the show to talk about her arc as a designer and the story of her games. Bez has had quite a direction and plan for herself as a designer and it was interesting to have her on the show to learn more about that. This one is long, so buckle up and make sure one card touches your...


Feb 17, 2018

Rob Daviau, originator of the legacy game idea, joins me to talk about the forth-coming Betrayal at the House on the Hill Legacy edition. I wanted to talk to Rob about the process of designing a legacy game based on a much loved and much maligned board game. We discussed the structure for the game and who decided that...


Jan 25, 2018

Shari Spiro, owner of Ad Magic and Breaking Games, joined me to talk about the challenges and intricacies of distribution. We focused on how she learned the game market, and how she built and is still building her company's network out there. Shiloh, my son, made a special guest appearance on the recording, which takes...


Dec 27, 2017

Eric Reuss, designer of Spirit Island, joined me to talk about this impressive game. Spirit Island puts players in the roles of spirits of an island recently colonized by 16th and 17th century European-looking figures. Unlike games that focus on colonizing and settling an unexplored land, this game has players repelling...