A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
PLEASE VISIT OUR CURRENT WEBSITE ON TUMBLR: WhoWhatWhyCast.Tumblr.com

Matt Quock, designer of The Primary, joined the show to discuss his game that tackles the US primary system in a light-hearted and apolitical fashion. The game puts players in the roles of nondescript candidates who are seeking to become the nominee for their party. The game uses programmed actions and area control in an interesting way to keep players focused on each other while trying to hone their individual strategies.

If you like what you hear from the designer and want to back the game on Kickstarter, you can go to Kickstarter and search for "The Primary."

Ballot Box image credited to Hea Poh Lin at NounProject.com

Direct download: W3_S18_E10_Primary_with_Matt_Quock_128.mp3
Category:Season 18 -- posted at: 7:49pm EDT

Bez, designer of Wibbell++ and Yogi, joined the show to talk about her arc as a designer and the story of her games. Bez has had quite a direction and plan for herself as a designer and it was interesting to have her on the show to learn more about that. This one is long, so buckle up and make sure one card touches your pinky as you listen in.

Yogi image credited to Sitara Shah at NounProject.com

Direct download: W3_S18_E9_Stuff_by_Bez_80.mp3
Category:Season 18 -- posted at: 9:08pm EDT

Rob Daviau, originator of the legacy game idea, joins me to talk about the forth-coming Betrayal at the House on the Hill Legacy edition. I wanted to talk to Rob about the process of designing a legacy game based on a much loved and much maligned board game. We discussed the structure for the game and who decided that Betrayal would make a good candidate for the legacy treatment.

If you want to hear my interview from the Ninja vs. Pirates Podcast days with Bruce Glassco, the original designer of Betrayal, check it out at this link.

Credit for cow skull goes to Jems Mayor at nounproject.com

Direct download: W3_S18_E08_Betrayal_Legacy_with_Rob_Daviau_128.mp3
Category:Season 18 -- posted at: 1:16pm EDT

Shari Spiro, owner of Ad Magic and Breaking Games, joined me to talk about the challenges and intricacies of distribution. We focused on how she learned the game market, and how she built and is still building her company's network out there. Shiloh, my son, made a special guest appearance on the recording, which takes up only about 4 minutes of airtime in this short episode. I liked how natural the entire conversation felt, so I left his thoughts in the episode.

Credit for the weird box and arrow image behind my logo goes to Vectors Market at nounproject.com

 

 

Direct download: W3_S18_E07_Distribution_with_Shari_Spiro.mp3
Category:Season 18 -- posted at: 6:33pm EDT

Eric Reuss, designer of Spirit Island, joined me to talk about this impressive game. Spirit Island puts players in the roles of spirits of an island recently colonized by 16th and 17th century European-looking figures. Unlike games that focus on colonizing and settling an unexplored land, this game has players repelling those colonizers. The game presents an interesting take on what is a prolific style in the board game hobby without being didactic. The component quality adds to the impressive game play quality.

Direct download: W3_S18_E06_Spirit_Island_with_Eric_Reuss.mp3
Category:Season 18 -- posted at: 11:23am EDT

Zev Shlasinger, the founder of Z-Man Games and current director of games for Wiz Kids, joined the show to talk about his new role with Wiz Kids. Zev has been around the industry for a long time, so it was a real treat to get his insights into the hobby. One important topic we discussed was the licensing deal between Wiz Kids and Games Workshop, which seems like a big deal considering how many popular products Games Workshop owns.

Credits: Game stuff icon created by Becris at Noun Project.

Direct download: W3_S18_E05_Publishing_games_with_Zev_Shlasinger.mp3
Category:Season 18 -- posted at: 8:07pm EDT

Jamey Stegmaier, designer of Viticulture and so many other games, joins both me and Alex (all the way from Japanese) to talk about Viticulture. I have had Jamey on the show for all of his games so far. We discussed where Viticulture came from and how it helped to build Jamey's knowledge of game design.

Credits: wine and glass image by Ralf Schmitzer at Noun Project.

Direct download: W3_S18_E04_Viticulture_with_Jamey_Stegmaier.mp3
Category:Season 18 -- posted at: 10:05pm EDT

Chris O'Neal, owner of Brotherwise Games, joins me on the show to talk about his company's latest game Unearth. Unearth is a light, dice-chucker about excavating ruins and collecting stones. The game is strong on mechanics even if it is light on theme. The theme shines through the beautiful artwork while the mechanics offer players a good filler game to enjoy with friends.

Ruins icon from Hea Poh Lin of NounProject.com

Direct download: W3_S18_E03_Brotherwise_and_Unearth_with_Chris_ONeal.mp3
Category:Season 18 -- posted at: 10:08pm EDT

Dave Beever, designer of Yeah! Diamonds, joined the show to discuss his game slated to be one of the first released by Game and a Curry, a new publisher. Dave talked about the origins of Yeah! Diamonds, it's simplicity, and what it has been like working with a new publisher.

If you wish to learn more about Yeah! Diamonds, go to GameandaCurry.com.

Diamond icon credited to corpus delicti at NounProject.com

Direct download: 02_W3_S18_E02_Yeah_Diamonds_with_Dave_Beever.mp3
Category:Season 18 -- posted at: 9:35pm EDT

Filip Neduk, designer of Adrenaline, joins the show to discuss his amazingly thematic and fun take on the first person shooting genre. Adrenaline makes players quake in their boots as they roam the narrow corridors and open sight lines searching for guns to seal their opponents' doom. The innovative damage system gives players short half-lives but plenty of bonuses to their abilities before another unreal shot ends them.

We focused on the origins of the game and how Filip ended up working with CGE. We also discussed some of our favorite FPS games from back in the day.

Adrenaline shot by Sergey Demushkin at NounProject.com

Direct download: 01_W3_S18_E01_Adrenaline_with_Filip_Neduk.mp3
Category:Season 18 -- posted at: 10:22pm EDT



© 2007 [policy]


Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

Subscribe


Support The Show
To get a designer on the show
[Donate A Game].
To help us out with the website
[Donate Some Dollars].

Search

Archives

July
June
April
February
January

December
November
October
September
August
July
June
May
April
March
February
January

December
November
October
September
August
July
June
May
April
March
February
January

December
November
October
September
August
July
June
May
March
February
January

December
October
September
August
July
June
May

March
February

August
July
June
May
April

September
August
April
March
February
January

December
November
October
September
August
March

November
October
September
August
July
June

August 2018
S M T W T F S
     
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31