A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Henning Ludvigsen comes all the way from Norway to spend some time chatting with me about the beautiful art he creates for board games. Henning is perhaps most well-known for creating the artwork for the tiles in Descent: 2nd Edition, Imperial Assault, and Mansions of Madness first edition. His artwork is highly detailed and uses light to create a rich world for our board games to exist in. Not only do we discuss board game artwork and how he creates his, but we also discuss the burgeoning micro-brewery beer scene in Norway.

If you'd like to see some of the work that Henning has created, visit HenningLudvigsen.com

Norwegian flag icon credited to anbileru adaleru at nounproject.com

Direct download: 09_W3_S16_E09_Board_Game_Art_with_Henning_Ludvigsen.mp3
Category:Season 16 -- posted at: 11:19pm EDT

Andrew Innes, designer of Anomia, joined me to discuss his neat little game that will have plenty of people yelling the wrong word aloud. Anomia is a card game where each player has a card in front of him or her that has a symbol and a category on it. During a turn, one player will draw from the deck looking at the symbol present. Anyone who has the same symbol in front of them needs to call out an item from the category in front of an opponent. For example, you and I might be playing the game and sharing a symbol. You have "Types of Ice Cream" in front of you, and I have "Dinosaur Names" in front of me. When our symbol is drawn, I need to avoid yelling "Tyrannosaurus rex" and instead yell "Rocky Road" to claim your card. What ends up happening more often than not is that you yell what's in front of you because that category shift isn't as natural as we think.

Anomia is a cool card game that works with so many players and provides so much entertainment. It's a light game but not one that seems devoid of fun. To learn more about Anomia and its iterations, visit AnomiaPress.com.

Direct download: 08_W3_S16_E08_Anomia_with_Andrew_Innes.mp3
Category:Season 16 -- posted at: 12:58am EDT

 

Cody Miller, owner of Far Off Games and designer of Tavarua, joins the podcast to talk about his absolutely bodacious game about shredding waves. Tavarua has an unexpected theme (surfing) and pushes players to take risks in this risk management game. It has some elements of pushing your luck, but mostly focuses on managing risks to score the best runs on either a long board or short board. The genesis of this game is an interesting story and one that I'm glad Cody had a chance to share.

If you like Tavarua or want to know more about Far Off Games (who produce excellent quality games) give this episode a listen and visit FarOffGames.com.

Wave image credit to Peter van Driel at nounproject.com.

Direct download: 07_W3_S16_E07_Tavarua_with_Cody_Miller.mp3
Category:Season 16 -- posted at: 11:23pm EDT

Steve Finn, a designer local to me, joins the show to discuss how he approaches game design. Steve Finn has often been described as the king of the filler game. He produces quality games that take 30-60 minutes to play and offer loads of depth and replayability. Steve has created 12 games over the years. We focused our discussion on games like Biblios, Herbaceous, and Cosmic Run among a few others.

If you like what you hear and want to learn more then visit DoctorFinns.com.

Image credited to Julia Amadeo at nounproject.com

Direct download: 06_W3_S16_E06_Game_Design_with_Steve_Finn.mp3
Category:Season 16 -- posted at: 5:32pm EDT

Kevin Riley, designer of Aeon's End, came on the show to discuss the impressive new game that came out recently. It's an interesting take on the cooperative deck-building genre that incorporates a neat breach system where players can prime spells that can be used or held onto adding to the depth of strategy. Aeon's End brings in many big bad guys for the players to work together to prevent from destroying Gravehold. 

If you are interested in the game, it is up on Kickstarter right now with an pair of expansions. 

Credits: Window image from Claire Skelly at nounproject.com.

Direct download: 05_W3_S16_E05_Aeons_End_with_Kevin_Riley.mp3
Category:Season 16 -- posted at: 9:56pm EDT

Isaac Childres designed Gloomhaven to capture the feel of a role-playing game and a dungeon crawler. He saw some things he wanted to fix in the dungeon crawlers around him and decided that this massive experience would suffice. Board gamers are better off for his effort. Gloomhaven incorporates a campaign, character levels, and an intricate card system that can be difficult to grok but rewarding once learned. One to four adventurers travel the land seeking out fame and glory while upgrading their characters and turning their 10 (or so) card deck into something that feels satisfying as they slash through demons, skeletons, and more.

Gloomhaven is hard to acquire, but if you can play the game, you will want to keep dungeon diving to hone your skills and create new card combos. To learn more about the game go to Cephalofair.com

If you missed out on the Kickstarter for this, another is in the works some time this year.

Credits: torch image from Fabian Sanabria from NounProject.com

Direct download: 04_W3_S16_E04_Gloomhaven_with_Isaac_Childres.mp3
Category:Season 16 -- posted at: 10:53pm EDT

In 1993, Steven Spielberg released one of the most influential movies of my childhood. Jurassic Park is one of the few films I've seen multiple times in the theater. Despite its scientific inaccuracies, I was drawn to the move for its excellent story, characters, and dinosaurs. Since then, I've hoped for a good board game based on Dinosaurs. Few have tried but even fewer have succeeded. Jon Gilmore stopped by the show to talk about Dinosaur Island, a game about owning a dinosaur theme park, building dinosaurs, and potentially, eating visitors. The game combines worker placement with tile laying and some engine building. Each round takes place across 5 phases where players will acquire DNA samples, buy new things like upgrades and rides, create dinosaurs, and attract visitors. This game has a cool 90s flare with some ridiculous colors for the art.

Check this game out on Kickstarter now if it sounds like something up your alley.

Tyrannosaur image from aitor at NounProject.com

Direct download: 03_W3_S16_E03_Dinosaur_Island_with_Jon_Gilmore.mp3
Category:Season 16 -- posted at: 6:51pm EDT

Justin Jacobson convinced Rob Daviau to join his crazy venture of restoring old games from the 60s, 70s, 80s, and 90s. The venture should pay off this GenCon when Restoration Games brings Stop Thief, Indulgence, and Down Force. This venture is right up Rob's alley considering his experience with licensed games back at Hasbro. Justin and Rob came on the show to talk more in-depth about their process for restoring games, the restoration of the upcoming titles, and the future of the young company.

If you wish to learn more about Restoration Games, please visit RestorationGames.com.

Direct download: 02_W3_S16_E02_Restoration_Games_with_Rob_and_Justin.mp3
Category:Season 16 -- posted at: 12:22pm EDT

Trey Chambers, designer of Argent: The Consortium, joined the show to talk about his awesome worker placement game about becoming the head of a magical university. This game takes the worker placement genre and turns some of it upside-down. The game seems like it is inspired by Harry Potter, but actually came to Trey in a dream (listen to learn more). Trey talks about how he connected with Level 99 and what parts of the game were dreamlike and what parts were developed. Trey also talks about ideas he's floated for expansions, Harvest, and Empyreal.

If you like this game and want to learn more, please visit Level 99 for more information.

Background image (wand) from Lilit Kalachyan from nounproject.com

Direct download: 01_W3_S16_E01_Argent_with_Trey_Chambers_1.mp3
Category:Season 16 -- posted at: 5:52pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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