A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Kevin Riley, designer of Aeon's End, came on the show to discuss the impressive new game that came out recently. It's an interesting take on the cooperative deck-building genre that incorporates a neat breach system where players can prime spells that can be used or held onto adding to the depth of strategy. Aeon's End brings in many big bad guys for the players to work together to prevent from destroying Gravehold. 

If you are interested in the game, it is up on Kickstarter right now with an pair of expansions. 

Credits: Window image from Claire Skelly at nounproject.com.

Direct download: 05_W3_S16_E05_Aeons_End_with_Kevin_Riley.mp3
Category:Season 16 -- posted at: 9:56pm EDT

Isaac Childres designed Gloomhaven to capture the feel of a role-playing game and a dungeon crawler. He saw some things he wanted to fix in the dungeon crawlers around him and decided that this massive experience would suffice. Board gamers are better off for his effort. Gloomhaven incorporates a campaign, character levels, and an intricate card system that can be difficult to grok but rewarding once learned. One to four adventurers travel the land seeking out fame and glory while upgrading their characters and turning their 10 (or so) card deck into something that feels satisfying as they slash through demons, skeletons, and more.

Gloomhaven is hard to acquire, but if you can play the game, you will want to keep dungeon diving to hone your skills and create new card combos. To learn more about the game go to Cephalofair.com

If you missed out on the Kickstarter for this, another is in the works some time this year.

Credits: torch image from Fabian Sanabria from NounProject.com

Direct download: 04_W3_S16_E04_Gloomhaven_with_Isaac_Childres.mp3
Category:Season 16 -- posted at: 10:53pm EDT

In 1993, Steven Spielberg released one of the most influential movies of my childhood. Jurassic Park is one of the few films I've seen multiple times in the theater. Despite its scientific inaccuracies, I was drawn to the move for its excellent story, characters, and dinosaurs. Since then, I've hoped for a good board game based on Dinosaurs. Few have tried but even fewer have succeeded. Jon Gilmore stopped by the show to talk about Dinosaur Island, a game about owning a dinosaur theme park, building dinosaurs, and potentially, eating visitors. The game combines worker placement with tile laying and some engine building. Each round takes place across 5 phases where players will acquire DNA samples, buy new things like upgrades and rides, create dinosaurs, and attract visitors. This game has a cool 90s flare with some ridiculous colors for the art.

Check this game out on Kickstarter now if it sounds like something up your alley.

Tyrannosaur image from aitor at NounProject.com

Direct download: 03_W3_S16_E03_Dinosaur_Island_with_Jon_Gilmore.mp3
Category:Season 16 -- posted at: 6:51pm EDT

Justin Jacobson convinced Rob Daviau to join his crazy venture of restoring old games from the 60s, 70s, 80s, and 90s. The venture should pay off this GenCon when Restoration Games brings Stop Thief, Indulgence, and Down Force. This venture is right up Rob's alley considering his experience with licensed games back at Hasbro. Justin and Rob came on the show to talk more in-depth about their process for restoring games, the restoration of the upcoming titles, and the future of the young company.

If you wish to learn more about Restoration Games, please visit RestorationGames.com.

Direct download: 02_W3_S16_E02_Restoration_Games_with_Rob_and_Justin.mp3
Category:Season 16 -- posted at: 12:22pm EDT

Trey Chambers, designer of Argent: The Consortium, joined the show to talk about his awesome worker placement game about becoming the head of a magical university. This game takes the worker placement genre and turns some of it upside-down. The game seems like it is inspired by Harry Potter, but actually came to Trey in a dream (listen to learn more). Trey talks about how he connected with Level 99 and what parts of the game were dreamlike and what parts were developed. Trey also talks about ideas he's floated for expansions, Harvest, and Empyreal.

If you like this game and want to learn more, please visit Level 99 for more information.

Background image (wand) from Lilit Kalachyan from nounproject.com

Direct download: 01_W3_S16_E01_Argent_with_Trey_Chambers_1.mp3
Category:Season 16 -- posted at: 5:52pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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