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A podcast about topics in game design featuring the many people who come together to make games possible.

May 25, 2017

Nate C. Murray who works with IndieGoGo's board game outreach joined the pod for a chat about crowdfunding. We delved into some of the things IndieGoGo has been doing to attract more creators, explored some games that Nate loves playing, and even discussed whether we are in a miniatures bubble. We ended the episode with...


May 16, 2017

Henning Ludvigsen comes all the way from Norway to spend some time chatting with me about the beautiful art he creates for board games. Henning is perhaps most well-known for creating the artwork for the tiles in Descent: 2nd Edition, Imperial Assault, and Mansions of Madness first edition. His artwork is highly...


Apr 29, 2017

Andrew Innes, designer of Anomia, joined me to discuss his neat little game that will have plenty of people yelling the wrong word aloud. Anomia is a card game where each player has a card in front of him or her that has a symbol and a category on it. During a turn, one player will draw from the deck looking at the...


Apr 18, 2017

Cody Miller, owner of Far Off Games and designer of Tavarua, joins the podcast to talk about his absolutely bodacious game about shredding waves. Tavarua has an unexpected theme (surfing) and pushes players to take risks in this risk management game. It has some elements of pushing your luck, but mostly focuses on...


Apr 7, 2017

Steve Finn, a designer local to me, joins the show to discuss how he approaches game design. Steve Finn has often been described as the king of the filler game. He produces quality games that take 30-60 minutes to play and offer loads of depth and replayability. Steve has created 12 games over the years. We focused our...