A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Castle Panic, Dead Panic, Munchkin Panic, Star Trek Panic! Everybody panic! This episode features designer Justin DeWitt and Anne-Marie DeWitt, co-owners of Fireside Games and publishers of the ever-growing Panic line of games. We invited them on the show to learn more about where the Panic games came from and how they morphed into so many other fun and interesting games over the years. We talk about licensing, publishing, and designing with this impressive married couple who are doing it all together.

If you are interested in learning more about the Panic games, please head over to Fireside Games.

Credits: Enterprise NC1701-A created by Chris from Noun Project 

Direct download: 10_W3_S14_E10_Panic_series_with_Fireside_Games_1.mp3
Category:Season 14 -- posted at: 1:35pm EDT

Jamey Stegmaier, co-founder of Stonemaier Games and designer of Scythe, joins us to talk about his mega-hit game that both earned Stonemaier a huge sum via Kickstarter and debuted to a sellout at 2016's GenCon. We discuss the game as a 4x game the controversy that surrounds that categorization. We also talk about how Jamey has grown his previous games (Viticulture and Euphoria) into Scythe. Lastly, we explore Kickstarter with the man who has written many pages of digital ink over the platform.

If you would like to learn more about Scythe or Stonemaier Games, please visit them on the web at Stonemaier Games.

Credits: Mech figure in artwork credited EliRatus from Noun Project

Direct download: 09_W3_S14_E09_Scythe_with_Jamey_Stegmaier.mp3
Category:Season 14 -- posted at: 10:46pm EDT

Rob Daviau, designer of many games like Seafall, Risk Legacy, and Pandemic Legacy, joins the show to talk about a new venture announced at the Dice Tower live show: Restoration Games. Rob is the Chief Restoration Officer of this new company whose goal is to bring new life to games from our childhoods (70s, 80s, 90s). I talk to Rob about where the idea of restoring games came from and what criteria a game must meet to be fit for restoration. I also learn a fun fact about Richard Borg and a game from my childhood.

If you would like to learn more about this company, then please visit Restoration Games. There you can vote on games that you would like to see given new life.

Direct download: 08_W3_S14_E08_Restoring_Games_with_Rob_Daviau_1.mp3
Category:Season 14 -- posted at: 11:13pm EDT

Chris Kirkman, the founder of Dice Hate Me Games and director of game development with Greater Than Games, joins us to talk about mergers and publishing games. We focus our conversation on how the merger took place and how Chris' role changed with the new company. Chris lays out how this merger distinguishes between its different sub-brands. We also get an inside look into what one publisher does to scout for potential games.

If you'd like to learn more about Greater Than Games or Dice Hate Me, please visit their respective websites.

I didn't realize that the fan in the background would be so strong in the recording (it's been really hot in NY), so I did my best to minimize its impact on the episode.

Direct download: 07_W3_S14_E07_Publishing_Games_with_Chris_Kirkman.mp3
Category:Season 14 -- posted at: 8:42pm EDT

Isaac Vega, designer of hit games such as Ashes and Dead of Winter, joins the show to discuss his games and how his games involve and tell an incredible number of stories. Dead of Winter's crossroads cards and Ashes deep world-building immerse the players in another realm through both the mechanics and theme of each game. Isaac talks about the challenges and rewards of telling stories through games.

If you would like to learn more about either game, please visit PlaidHatGames.com for more information. And if you'd like to learn more "facts" about Isaac, feel free to email or Tweet or FB post to this show.

Direct download: 06_W3_S14_E06_Narrative_in_Games_with_Isaac_Vega_1_1.mp3
Category:Season 14 -- posted at: 9:49pm EDT

World renowned designer and president of Lone Shark Games, Mike Selinker, joined me for a discussion of semi-coop games. We explored what players can expect in the new expansion to Betrayal at the House on the Hill and learned about the wide array of creative people who contributed haunts to the new game, Widow's Walk. We also discussed how Pathfinder the Adventure Card Game informed Lone Shark's upcoming Apocrypha.

If you would like to learn more about Lone Shark Games and the cool games they publish, check out Lone Shark Games on the web.

Direct download: 05_W3_S14_E05_Semi_Coop_Games_with_Mike_Selinker_1.mp3
Category:Season 14 -- posted at: 12:43pm EDT

Daryl Andrews, designer of the Walled City, Fantasy Fantasy Baseball, and others, might sound like a new name but he's one to keep an eye on as he has lots of designs signed out there with numerous publishers. We invited Daryl on the show to talk about what inspires him as a designer. We learned about his penchant for co-designing, which has hooked him up with many other designers. Finally, we talked about the state of design and gaming in the Great White North, Canada.

If you'd like to learn more about Daryl, check him out on Twitter or offer to co-design something with him: @DarylMAndrews

Direct download: 04_W3_S14_E04_Game_Design_with_Daryl_Andrews.mp3
Category:Season 14 -- posted at: 4:58pm EDT

Champions of Midgard, designed by Ole Steiness, is a Viking-themed game designed by a Danish game designer. There is no one better suited to bring the world of the Vikings to life than one who lives in Scandinavia. Champions is a worker placement game where players collect warriors (dice) in order to slay monsters, draugrs, and trolls. Players will board long ships and must bring enough men and supplies in order to survive the whale road and bring home glory.

Our discussion with Ole focused on the origins of this awesome worker placement game. We learned about what parts of the game had to be cut to make it the game published today. We also learned how Ole hooked up with Grey Fox Games, who did a good job of bringing this one to our tables.

If you wish to learn more about Ole (designer of Police Precinct as well), find him on Twitter or BoardGameGeek.

Direct download: 03_W3_S14_E03_Champions_of_Midgard_with_Ole_Steiness_1.mp3
Category:Season 14 -- posted at: 12:19am EDT

Between Two Cities, designed by Ben Rosset and Matthew O'Malley, is a competitive drafting game that asks players sitting next to each other to cooperate. While this definition might seem internally incongruous, the game requires that players cooperate with neighbors to build their cities but with the overall goal of winning the game individually. Players draft tiles that will be placed in a 4x4 grid. Six different buildings means each will score in its own way, and that is the negotiation that players must navigate to be success in this game. The real catch to the scoring mechanic is that a player's lowest scoring city between the two will be his or her's final score at the end. This gives players some interesting choices when trying to build their cities.

Ben and I discussed the genesis of this game and how he started collaborating with Matthew. We talked about how he got hooked up with Stonemaier games (the publisher of this title) since this game is fairly light for the company known for Euphoria, Viticulture, and Scythe. Ben also talked about WashingCon: a convention he runs in Washington D.C.

If you wish to learn more about either this game or the con, please visit these links: WashingCon and Stonemaier Games.

Direct download: 02_W3_S14_E02_Between_2_Cities_with_Ben_Rosset.mp3
Category:Season 14 -- posted at: 5:47pm EDT

Common Man Games, founded by Karl Fenner, is a publisher most noticeable for the co-op hit Police Precinct. What is remarkable about this publisher is that Karl has chosen to only publish games about police. It's interesting to meet a publisher who has chosen to specialize in such a niche theme (in the board gaming world). While Common Man has published K2 and Broad Peak, those games were part of distribution deals rather than created from the ground up from Common Man.

My discussion with Karl focused on CMG's decision to focus on the police genre. I learned something cool about the intersection of board games and real life. And we discussed the new Police Precinct app that will allow gamers to play this excellent co-op any time and any where.

If you wish to be part of the app Kickstarter campaign, it is running right now, so head over to Kickstarter or click this link.

Direct download: 01_W3_S14_E01_App_Publishing_with_Karl_Fenner.mp3
Category:Season 14 -- posted at: 10:34pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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