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A podcast about topics in game design featuring the many people who come together to make games possible.

Sep 17, 2016

Castle Panic, Dead Panic, Munchkin Panic, Star Trek Panic! Everybody panic! This episode features designer Justin DeWitt and Anne-Marie DeWitt, co-owners of Fireside Games and publishers of the ever-growing Panic line of games. We invited them on the show to learn more about where the Panic games came from and how...


Sep 7, 2016

Jamey Stegmaier, co-founder of Stonemaier Games and designer of Scythe, joins us to talk about his mega-hit game that both earned Stonemaier a huge sum via Kickstarter and debuted to a sellout at 2016's GenCon. We discuss the game as a 4x game the controversy that surrounds that categorization. We also talk about how...


Aug 27, 2016

Rob Daviau, designer of many games like Seafall, Risk Legacy, and Pandemic Legacy, joins the show to talk about a new venture announced at the Dice Tower live show: Restoration Games. Rob is the Chief Restoration Officer of this new company whose goal is to bring new life to games from our childhoods (70s, 80s, 90s). I...


Aug 12, 2016

Chris Kirkman, the founder of Dice Hate Me Games and director of game development with Greater Than Games, joins us to talk about mergers and publishing games. We focus our conversation on how the merger took place and how Chris' role changed with the new company. Chris lays out how this merger distinguishes between its...


Jul 27, 2016

Isaac Vega, designer of hit games such as Ashes and Dead of Winter, joins the show to discuss his games and how his games involve and tell an incredible number of stories. Dead of Winter's crossroads cards and Ashes deep world-building immerse the players in another realm through both the mechanics and theme of each...