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A podcast about topics in game design featuring the many people who come together to make games possible.

Oct 25, 2016

Who, What, Why presents our twenty-ninth episode of Designing Games with Game Designers featuring Chris Chung, designer of Lanterns. In this episode we discussed the idea of a board game about Dust: An Elysian Tale. Chris provided most of the background to the game itself while I did a lot of the "designing." The reason...


Oct 12, 2016

Who, What, Why presents our twenty-eighth episode of Designing Games with Game Designers featuring Chris Zinsli and Eric from Cardboard Edison. In this episode we discussed the idea of a Duck Hunt board game. I think we came up with some good stuff.


Sep 24, 2016

Who, What, Why presents our twenty-seventh episode of Designing Games with Game Designers featuring Anne-Marie and Justin DeWitt, co-founders of Fireside Games and designers of the Panic series of games. In this episode we discussed the what a Castle Panic Legacy game might look like.


Sep 13, 2016

Who, What, Why presents our twenty-sixth episode of Designing Games with Game Designers featuring Jamey Stegmaier, co-founder of Stonemaier, and designer of games like Euphoria and Scythe. In this episode we discussed the prospect of designing an MMO tabletop game and what that might look like.


Aug 12, 2016

Who, What, Why presents our twenty-fifth episode of Designing Games with Game Designers featuring Chris Kirkman, founder of Dice Hate Me Games. Chris is currently the director of game development for Greater Than Games now that his company has merged with GTG. In this episode we asked Chris to design a game based...