A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Who, What, Why presents our twenty-ninth episode of Designing Games with Game Designers featuring Chris Chung, designer of Lanterns. In this episode we discussed the idea of a board game about Dust: An Elysian Tale. Chris provided most of the background to the game itself while I did a lot of the "designing." The reason for this is, as I state in the episode, that I have never played this game, so I know nothing about it.

Direct download: 29_W3_E29_Designing_Games_with_Chris_Chung.mp3
Category:Designing Games -- posted at: 8:25pm EDT

Who, What, Why presents our twenty-eighth episode of Designing Games with Game Designers featuring Chris Zinsli and Eric from Cardboard Edison. In this episode we discussed the idea of a Duck Hunt board game. I think we came up with some good stuff.

Direct download: 28_W3_E28_Designing_Games_with_Cardboard_Edison.mp3
Category:Designing Games -- posted at: 12:47am EDT

Who, What, Why presents our twenty-seventh episode of Designing Games with Game Designers featuring Anne-Marie and Justin DeWitt, co-founders of Fireside Games and designers of the Panic series of games. In this episode we discussed the what a Castle Panic Legacy game might look like.

Direct download: 27_W3_E27_Designing_Games_with_Fireside_Games.mp3
Category:Designing Games -- posted at: 11:33pm EDT

Who, What, Why presents our twenty-sixth episode of Designing Games with Game Designers featuring Jamey Stegmaier, co-founder of Stonemaier, and designer of games like Euphoria and Scythe. In this episode we discussed the prospect of designing an MMO tabletop game and what that might look like.

Direct download: 26_W3_E26_Designing_Games_with_Jamey_Stegmaier.mp3
Category:Designing Games -- posted at: 10:12pm EDT

Who, What, Why presents our twenty-fifth episode of Designing Games with Game Designers featuring Chris Kirkman, founder of Dice Hate Me Games. Chris is currently the director of game development for Greater Than Games now that his company has merged with GTG. In this episode we asked Chris to design a game based on Wrecking Crew, an old NES game from 1985.

This episode features an advertisement from my friends at Game and a Curry and their Hangover on August 20th in Allentown, PA. Click for more info: Hangover

There is an issue with the audio on my end because of a fan in the background (our #1 fan!). I did my best to reduce its impact.

Direct download: 25_W3_E25_Designing_Games_with_Chris_Kirkman.mp3
Category:Designing Games -- posted at: 8:57pm EDT

Who, What, Why presents our twenty-fourth episode of Designing Games with Game Designers featuring hit designer Isaac Vega. He is the designer of Dead of Winter, Ashes, City of Remnants, and Bio Shock Infinites. In this episode Isaac offered up a unique way to make a Jumanji board game that offers the same experience as the movie.

This episode features an advertisement from my friends at Game and a Curry and their Hangover on August 20th in Allentown, PA. Click for more info: Hangover

Direct download: 24_W3_E24_Designing_Games_with_Isaac_Vega.mp3
Category:Designing Games -- posted at: 12:17am EDT

Who, What, Why presents our twenty-third episode of Designing Games with Game Designers featuring renowned designer Mike Selinker. He is the designer of Pathfinder the Adventure Card Game, Apocrypha, and developer of Widow's Walk, the Betrayal at the House on the Hill game. In this episode I asked Mike how we could make a viable game based on the arcade classic Donkey Kong.

This episode features an advertisement from my friends at Game and a Curry and their Hangover on August 20th in Allentown, PA. Click for more info: Hangover

Direct download: 23_W3_E23_Designing_Games_with_Mike_Selinker.mp3
Category:Designing Games -- posted at: 9:39am EDT

Who, What, Why presents our twenty-second episode of Designing Games with Game Designers featuring designer Ole Steiness. He is the designers of Police Precinct and Champions of Midgard. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycutt. The three themes and mechanics were wild west, trains, superheroes, legacy, charades, and drafting.

Alex and I participate in the discussion, so it is a collaborative venture. Enjoy.

Direct download: 22_W3_E22_Designing_Games_with_Ole_Steiness.mp3
Category:Designing Games -- posted at: 11:42am EDT

Who, What, Why presents our twenty-first episode of Designing Games with Game Designers featuring designer Emerson Matsuuchi. He is the designers of Spector Ops, Volt, and the upcoming Caravan. In this episode we changed it up a bit since we've had Emerson record a segment like this in the past. We asked Emerson about a video game he would turn into a board and how he would do it. All video game fans will love his choice and how he would implement that game.

Alex and I participate in the discussion, so it is a collaborative venture. Enjoy.

Direct download: 21_W3_E21_Designing_Games_with_Emerson_Matsuuchi.mp3
Category:Designing Games -- posted at: 12:32pm EDT

Who, What, Why presents our twentieth episode of Designing Games with Game Designers featuring designer Brandon Patton. He is one of the designers of the Super PACs Card Game. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycutt. The three themes and mechanics were Cold War, kaiju, pirates, acting, traitor, and player elimination.

Alex and I participate in the discussion, so it is a collaborative venture. Enjoy.

Direct download: 20_W3_E19_Designing_Games_with_Brandon_Patton.mp3
Category:Designing Games -- posted at: 2:08pm EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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