Who, What, Why presents our fifteenth episode of Designing Games with Game Designers featuring Bruno Faidutti, renowned designer of Citadels, Mission Red Planet, and Isla Dorada. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. The three themes and mechanics were kung fu, food, aviation, press-your-luck, secret deployment, and tactile.
Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!