Who, What, Why presents our eleventh episode of Designing Games with Game Designers which features Jason Kingsley and Charles Wright, designers of Ophir. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Jason and Charles' three themes and mechanics were hunting, wild west, advertising, engine building, charades, memory.
The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.
Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!