Who, What, Why presents our fourth episode of Designing Games with Game Designers featuring Eduardo Baraf, designer of GemPacked Cards, Lift Off, and Murder of Crows. In this episode we forego the Channel A premise cards for our inspiration and instead use the themes and mechanics found on the cards in Unpub the card game from Doug Levandowski and J.R. Honeycut. Ed's three themes and mechanics were Victorian, Kaiju, food, press your luck, pvp, and traitors.
GemPacked Cards is still on Kickstarter for another 90 minutes if you catch this right as it posts.
In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.
The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.
Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy this segment and future segments of this kind.