A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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City Hall designed by Michael Keller is an role selection game about gaining political influence and building up New York City. Players have the choice of seven equally important roles in their quest for victory. The surveyor allows players to buy new plots of land. The public works commissioner allows the players to increase their population. These are only some of the roles available to players. Selecting the role isn't enough because it possible for other players to steal the action byspending influence cards, which the active player can choose to match or take. The game offers many paths to victory, and rewards players who know when to use their influence and when to hold on to it.

Our discussion with Michael focused on the importance of influence as a commodity as well as the bidding mechanic tied into the role selection. Michael also speaks with us a bit about another of his games (one he is particularly proud of): Captains of Industry.

As native New Yorkers, we also engage in a little good natured ribbing of Staten Island. We don't hate you, Staten Island.

If you would like to learn more about Michael and his games visit Visible Hand Games or Game Design Wannbe.

Direct download: 07_W3_S9_E07_City_Hall_with_Michael_Keller_1.mp3
Category:Season 9 -- posted at: 2:30am EDT

Pandemic The Cure designed by Matt Leacock is a dice version of the popular game about saving the world from disease. Players tackle familiar roles but in an unfamiliar setting (dice). Each role has specially crafted dice with different symbols that help the players derive their own stategies. Players can roll and re-roll any dice as long as it doesn't land on a biohazard symbol. The diseases have also taken on the form of dice that are rolled to determine which region suffers. The dice bring a chaotic element to the game without losing any of the tension of the original game. This game was an instant purchase for me.

Our discussion focused on how Matt was able to create a successful dice version of his massively popular Pandemic without losing any of its tension. We also discussed the growing reach of Pandemic through Z-Man's Pandemic Survival, the "Pandemic" Game Party, Pandemic Legacy, and future possibilities for the franchise.

This looks to be a big year for Matt Leacock. Be on the lookout for Pandemic Legacy, Thunderbirds, and Pandemic State of Emergency in 2015. To purchase a copy of Pandemic the Cure, you can visit Z-Man's website or your FLGS.

Direct download: 08_W3_S9_E08_Pandemic_the_Cure_with_Matt_Leacock_1.mp3
Category:Season 9 -- posted at: 1:19am EDT



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On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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