We discuss the Indie RPG The Mountain Witch with its designer Timothy Walters Kleinert. We ask him about how he designed some of the very unique elements of the game; specifily how he turned player-vs-player conflict into a fun time, how he made splitting the party actually a good thing, and how he solved the problem of meta game knowledge.
We also talk to Tim about his planned projects, but you have listen to find out!
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.