Who, What, Why presents our fifth episode of Designing Games with Game Designers which features Christophe Raimbault, designer of the 2015 Spiel des Jahres winner Colt Express. In this episode we use the themes and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Chris' three themes and mechanics were food, commerce, cinema, push your luck, card throwing, and tile rotation.
In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer.
The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game.
Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy this segment and future segments of this kind.