A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Euphoria, designed by Jamey Stegmaier, is a dice-powered worker placement game set in a dystopian future. The goal of the game for each player is to place 10 of his or her stars before anyone else. Euphoria is unique because the dice represent a player's workers' collective intelligence, and the greater the cumulative value of the dice, the more likely a worker is to defect (lose 1 worker). Players need to balance between grabbing lots of workers and keeping their workers blissful and ignorant. The game offers some fun nods to all sorts of dystopian works like Farenheit 451 and the Handmaid's Tale.

Our discussion focused on Jamey's approach to designing the game, and the unique and thematic dice mechanic that drives some of the game's strategy. We talk about what makes the game enjoyable and what could be improved upon in the game (the board's UI, the incredible number of resources). Lastly, we learn a lot about the next title being released by Stonemaier: Scythe. This game looks stellar and sounds like another fantastic one from a great publisher.

If you wish to learn more about or purchase Euphoria or some of the resource upgrade boxes, please visit Stonemaier.com. Not only does Jamey offer great games, but he also shares all of the lessons he has learned on Kickstarter. Any gamer or game designer needs to make Stonemaier.com one of his or her regular sites to visit. 

Direct download: 08_W3_S10_E08_Euphoria_with_Jamey_Stegmaier_1.mp3
Category:Season 10 -- posted at: 10:15pm EDT



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On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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