A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Nate Murray is the man charged with bringing new ideas to IDW's sizable creative enterprise. One of Nate's tasks is to bring in board games that may be a great fit for IDW. So far, I think Nate and IDW are doing an excellent job bringing new and exciting games to the market. We sat down to discuss IDW's new foray into board gaming. This was a fun interview to record.

Credit for comic image goes to Carlo Carino at NounProject.com

Direct download: 05_W3_S15_E05_IDW_Publishing_with_Nate_Murray.mp3
Category:Season 15 -- posted at: 1:37am EST

Christopher Chung, designer of Lanterns, joins the show to talk about the game that has garnered many awards and praise. The game is an interesting mix of theme and emotion. The theme is the lantern harvest festival where paper lanterns floating across the water's surface, and the game plays with the same calming, zen-like feel that the them evokes. Check out the interview to hear more about how this game went from flowers to lanterns.

If you like the game, please visit Foxtrot Games.

Direct download: 04_W3_S15_E04_Lanterns_with_Christopher_Chung_1.mp3
Category:Season 15 -- posted at: 1:27am EST

Cardboard Edison, the husband and wife pair who host the game design blog of the same name, also design their own games, and one of those games is currently on Kickstarter. Cobras is a trick-taking card game about feeding the market with cobras to collect on the reward for catching cobras. If the magistrate closes the bounty when you're left holding a pile of cobras, you could be in for an unpleasant time. The game rewards players for both winning and losing tricks, which adds an intriguing layer of depth not usually seen in most trick-taking games (Hearts? Spades depending on how many books you bet?). For those who are inclined toward solo gaming, Cobras offers a solo variant, which is also unheard of in many trick-taking games.

Cardboard Edison are teaming up with Eric who they have enlisted to help manage the Kickstarter, which is up and running right now. If you like trick-taking games, please check this game out on Kickstarter right now.

Credits: Cobra icon credited to emel ├želik from NounProject.com

Direct download: 03_W3_S15_E03_Cobras_with_Cardboard_Edison_1.mp3
Category:Season 15 -- posted at: 11:56pm EST

Who, What, Why presents our twenty-ninth episode of Designing Games with Game Designers featuring Chris Chung, designer of Lanterns. In this episode we discussed the idea of a board game about Dust: An Elysian Tale. Chris provided most of the background to the game itself while I did a lot of the "designing." The reason for this is, as I state in the episode, that I have never played this game, so I know nothing about it.

Direct download: 29_W3_E29_Designing_Games_with_Chris_Chung.mp3
Category:Designing Games -- posted at: 8:25pm EST

Metatopia is a convention that takes place in Morristown, NJ each year as part of the Dexposure suite of conventions. This one is dedicated to designers and publishers in the form a play-testing convention. Here budding and seasoned game designers can get valuable feedback on their designs that may or may not turn into games that hit the market. Avonelle Wing was kind enough to join me on the show to discuss Metatopia: where it came from and where it wants to go. She offered insight into how some gamers look to support the industry rather than directly participate (i.e. design/publish games) in it.

Metatopia will take place on the weekend of Nov. 4-6 in Morristown, NJ. Please head to dexposure.com to register or learn more about it.

Credits: icon in today's logo created by Creative Stall at Nounproject.com

Direct download: 02_W3_S15_E02_Metatopia_and_More_with_Avonelle_Wing_1.mp3
Category:Season 15 -- posted at: 10:05pm EST

Who, What, Why presents our twenty-eighth episode of Designing Games with Game Designers featuring Chris Zinsli and Eric from Cardboard Edison. In this episode we discussed the idea of a Duck Hunt board game. I think we came up with some good stuff.

Direct download: 28_W3_E28_Designing_Games_with_Cardboard_Edison.mp3
Category:Designing Games -- posted at: 12:47am EST

I apologize for my stupid joke, but I couldn't help myself. Rule & Make is a publishing company owned by a pair of Australian game designers. They are responsible for games like Burger Up, Skyward (now on Kickstarter), and more. I invited them on the show to learn more about what they do and broaden my own knowledge of the board game scene in Australia. We discussed why they produce so many card games (hint, hint, cost and shipping) and how important it is to get their games into the American and European markets (hint, hint, Australia is geographically isolated).

Currently, Rule and Make have a Kickstarter campaign running for their new game Skyward. Pop over to Kickstarter if the game sounds appealing to you.

Note from the editing desk: last month (September) I ran short of my usual 3 interviews, but this month I am back to a normal release schedule.

Direct download: 01_W3_S15_E01_Publishing_Down_Under_with_Rule_and_Make_1.mp3
Category:Season 15 -- posted at: 5:48pm EST

Who, What, Why presents our twenty-seventh episode of Designing Games with Game Designers featuring Anne-Marie and Justin DeWitt, co-founders of Fireside Games and designers of the Panic series of games. In this episode we discussed the what a Castle Panic Legacy game might look like.

Direct download: 27_W3_E27_Designing_Games_with_Fireside_Games.mp3
Category:Designing Games -- posted at: 11:33pm EST

Castle Panic, Dead Panic, Munchkin Panic, Star Trek Panic! Everybody panic! This episode features designer Justin DeWitt and Anne-Marie DeWitt, co-owners of Fireside Games and publishers of the ever-growing Panic line of games. We invited them on the show to learn more about where the Panic games came from and how they morphed into so many other fun and interesting games over the years. We talk about licensing, publishing, and designing with this impressive married couple who are doing it all together.

If you are interested in learning more about the Panic games, please head over to Fireside Games.

Credits: Enterprise NC1701-A created by Chris from Noun Project 

Direct download: 10_W3_S14_E10_Panic_series_with_Fireside_Games_1.mp3
Category:Season 14 -- posted at: 1:35pm EST

Who, What, Why presents our twenty-sixth episode of Designing Games with Game Designers featuring Jamey Stegmaier, co-founder of Stonemaier, and designer of games like Euphoria and Scythe. In this episode we discussed the prospect of designing an MMO tabletop game and what that might look like.

Direct download: 26_W3_E26_Designing_Games_with_Jamey_Stegmaier.mp3
Category:Designing Games -- posted at: 10:12pm EST



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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