The Supershow is a high-intensity, unpredictable card game like the exciting world of the wrestling that it draws its theme and mechanics from. The game bills itself as the world's first UCG (unpredictable card game). Players choose to compete as wrestlers from the Legendary Fighting Federation in the SRG Universe or as real life wrestlers from the independent circuit to see who is the best in the ring. The base game comes with 2 wrestlers and 2 base decks, but each wrestler has his own special gimmick power and 3 finishing moves to inflict on his opponent. At the beginning of each turn players roll dice and check the symbol against their stats. The winner draws a card and may play a grapple, submission, or strike. Be careful, these cards can be countered, which might give the opponent the upper hand. Once a player has a lead and follow-up move on the table, he or she can attempt to pin the opponent. The match is still not over as the opponent has 3 die rolls to match whatever the is rolled by the player who applies the finish. The unpredictability of the game keeps all players invested in the action much like a live wrestling match.
This game has been a blast to play both as a fan of games and a huge fan of wrestling.
Our discussion focused on the origin of the idea for this game and the process behind its creation. We learn that this game has a connection to the Tops Trading Card Company. And finally, we discuss how the world of professional wrestling has responded positively to the idea of a game like this.
This episode features myself, Alex, John (designer of Venus Needs Men), and Alec of the Westchester Gaming Group and organizer of our local WGG Con playing Alien Frontiers at 4 a.m. after nearly everyone has left the con. As we play the game we discuss things that happened at the con. I hope you enjoy us playing a game and talking about games.
Editor's Note: all of the die rolling sounds are fake.
New Editor's Post-note: the previous editor has been sacked for his poorly executed joke. Please accept this knock-knock joke in recompense.
Knock-knock? ... brown worker tokens from Puerto Rico ...
New New Editor's Post-post-note: we at Who, What, Why? apologize for this even less funny second editor. He has been sacked and replaced by 142 whooping llamas.
I say 'nerd' as a term of endearment because I've been enjoying listening to Alex's trip to GenCon. Now everyone gets to listen to the group's trip home on the long drive from Indianapolis, IN to Westchester, NY. Alex and co. recap their experiences at GenCon and generally enjoy themselves on their long trip home.
Note from the editing room: both car cast 1 and 2 have been edited into one episode. There is a bit of music that marks the break between recordings. I'm sure you won't notice the break at all since I'm such a smooth editor (that's a joke).
Finally, if you wish to donate to encourage me to play board games for 24 hours straight October 25, Who, What, Why? has joined Flip the Table's team Bance at Extra-Life.org. Please click this link to my profile if you wish to donate and if not, please join us in spirit and play some games on Octboer 25. Thank you for listening.
Quantum brings the 4x experience to the tabletop without engulfing other games in its wake of space exploration and expansion. The game pairs down the experience in every way possible without losing the essence of the 4x game. Players take on the roles of fleet commanders bent on controlling the cosmos by placing their quantum cubes on planets. Instead of plastic miniatures, the game uses dice to represent the ships at the players' disposal. Each ship has a special power that can be activated on top of the 3 actions each turn providing a rich strategic experience to the game. The first player to place all of his or her cubes on the planets below will win and be crowned the emperor of space and time itself (I may have exaggerated the emperor part).
Our discussion focused on the key elements of Quantum and how Eric was able to bring these together to create a rich, abstracted 4x experience. We discuss his role as the arts professor at the NYU Gamecenter, which now offers both an MFA and BFA in game design, and what that means for the future of board game design.
Finally, if you wish to donate to encourage me to play board games for 24 hours straight, Who, What, Why? has joined Flip the Table's team Bance at Extra-Life.org. Please click this link to my profile if you wish to donate and if not, please join us in spirit and play some games on Octboer 25. Thank you for listening.
Ladies and Gentlemen is a lighthearted game designed by Loic Lamy. Players play in pairs with one side playing the lady while the other plays the gentleman. The gentlemen are tasked with earning the money that the ladies need to buy pretty outfits and accessories. This may seem like an odd pair of tasks, but the strategy of the game runs much deeper than the surface. The ladies drive the strategy needed to win the game while the gentlemen provide the resources necessary to put that strategy into motion.
Our discussion focused on the mechanics of the game, and how Loic approached creating a paired game. Loic talks about his surprise at the game's reception here in North America. We inquire about the gaming landscape in Loic's home in France.
If you wish to learn more about this game or Loic Lamy, please visit this link.
Pack the Pack is a spatial organization game currently on Kickstarter from Games by Play Date about fitting all of that beautiful loot you've collected from the dungeon into your backpack to bring home. Based somewhat on the inventory screen from Diablo (an excellent game), Pack the Pack feeds that itch to organize requiring speed and efficiency. The game utilizes domino tiles to represent the loot and a player to represent the pack to draw on the kinestetic and tactile feel of actually packing for a return trip home. The game is played quickly, so players can play more than one game in a short amount of time. The game also offers some advanced rules to bring more strategy into the game.
Our discussion with Meg focused on what she wanted to bring to gaming community with her game. Being the first female game designer interviewed on this show, Meg discussed her experiences as a woman in the gaming community. The hobby does a lot of good things to bring people together, but that is no reason to stop improving how we treat each other.
If you want to back Pack the Pack, the Kickstarter has less than 40 hours remaining as of this posting (46 on the show). The game is already funded so this last push is not to fund it but to add more. This game would appeal to young kids, casual gamers, new gamers, or anyone who needed a fun, active filler between longer games. You can follow Meg on Twitter by clicking here, and to learn more about her company, click here.
Alex sits down with Herb and Jen from Game and a Curry to breakdown Saturday at the con. They talk about games they have played, meeting people from different podcasts and game publishers, and some of the scheduling strategies they used while at the con. I do not need to sit and weep tonight as I post this because GenCon is over. We are all back here on the East Coast, but I'll never have those memories... weep, weep.
Lastly, Alex points out that Tom Vasel is tall. I can confirm this after seeing Alex's photo with him.
We have two more GenCon episodes that will be released in September when I have more space on my Libsyn account.
Postscript: I have joined Flip The Table's Team Bance for October 25th's Extra Life game-a-thon. My venue of choice will most likely be the game store right near my house. My plan is to play games for the entire 24 hours. If you wish to make a donation, please click on the link. Extra Life is a group of gamers who play games to raise money for the Children's Miracle Network, a network of children's hospitals that help children in need of life-saving medical treatments and such. I am playing for Maria Fareri's Children Hospital at Westchester Medical Center. Currently, I have raised 0 dollars, but that will change soon.
Boss Monster is a retro-style video game inspired card game where players take on the role of bosses in a dungeon building rooms to attract heroes to vanquish. The art takes its inspiration from the 16-bit games of our (25-30 year olds') childhood. If any of our listeners enjoyed playing SNES or Genesis, then this game has an art style for you. Players play dungeon rooms that have varying effects on the heroes (some deal damage, some enhance the damage dealt by other rooms, etc.). The expansion adds items and more room cards. Items are equipped to heroes and can help bosses deal with pesky heroes who demand not to die.
Our discussion focuses on the game play of Boss Monster, the game's surge in popularity, and Johnny's design approach for this game and others. We learn that Boss Monster will expand some more with a digital version, a sequel, and a board game sometime in the future.
If you wish to learn more about Boss Monster, visit Brotherwise's website at Brotherwisegames.com. As mentioned by Johnny in the podcast, they have launched a Kickstarter campaign for a digital version of Boss Monster on IOS and Android. As of this posting, there are 25 days remaining on the campaign.
Alex sits down with Herb and Jen from Game and a Curry to breakdown Friday at the con. They talk about games they have played, games they are excited for, and food they have enjoyed. I sit in NY weeping for all these amazing times I am missing. I hope you enjoy Alex's recap.
The English nerd in me is excited by Alex's reference to Godot, a play I am wildly fond of.
If you are participating in #GenCant2014, send me a comment via Twitter or Instagram. Let's GenCant together.
In this bonus episode we discussed Alex's impending trip to the mother of all conventions in America, GenCon. Alex talks about some of the games he is excited to preview. I talk about what games I hope he buys me when he is there (because I'm such a super guy), and we discuss some games we played the night of the recording. This episode was recorded on August 12th.
If you cannot attend GenCon this year, please parttake in #GenCant2014 on Twitter or Instagram. It is the convention for those who were left behind.
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.