A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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Rob Daviau, designer of many games like Seafall, Risk Legacy, and Pandemic Legacy, joins the show to talk about a new venture announced at the Dice Tower live show: Restoration Games. Rob is the Chief Restoration Officer of this new company whose goal is to bring new life to games from our childhoods (70s, 80s, 90s). I talk to Rob about where the idea of restoring games came from and what criteria a game must meet to be fit for restoration. I also learn a fun fact about Richard Borg and a game from my childhood.

If you would like to learn more about this company, then please visit Restoration Games. There you can vote on games that you would like to see given new life.

Direct download: 08_W3_S14_E08_Restoring_Games_with_Rob_Daviau_1.mp3
Category:Season 14 -- posted at: 11:13pm EDT

Who, What, Why presents our twenty-fifth episode of Designing Games with Game Designers featuring Chris Kirkman, founder of Dice Hate Me Games. Chris is currently the director of game development for Greater Than Games now that his company has merged with GTG. In this episode we asked Chris to design a game based on Wrecking Crew, an old NES game from 1985.

This episode features an advertisement from my friends at Game and a Curry and their Hangover on August 20th in Allentown, PA. Click for more info: Hangover

There is an issue with the audio on my end because of a fan in the background (our #1 fan!). I did my best to reduce its impact.

Direct download: 25_W3_E25_Designing_Games_with_Chris_Kirkman.mp3
Category:Designing Games -- posted at: 8:57pm EDT

Chris Kirkman, the founder of Dice Hate Me Games and director of game development with Greater Than Games, joins us to talk about mergers and publishing games. We focus our conversation on how the merger took place and how Chris' role changed with the new company. Chris lays out how this merger distinguishes between its different sub-brands. We also get an inside look into what one publisher does to scout for potential games.

If you'd like to learn more about Greater Than Games or Dice Hate Me, please visit their respective websites.

I didn't realize that the fan in the background would be so strong in the recording (it's been really hot in NY), so I did my best to minimize its impact on the episode.

Direct download: 07_W3_S14_E07_Publishing_Games_with_Chris_Kirkman.mp3
Category:Season 14 -- posted at: 8:42pm EDT

Isaac Vega, designer of hit games such as Ashes and Dead of Winter, joins the show to discuss his games and how his games involve and tell an incredible number of stories. Dead of Winter's crossroads cards and Ashes deep world-building immerse the players in another realm through both the mechanics and theme of each game. Isaac talks about the challenges and rewards of telling stories through games.

If you would like to learn more about either game, please visit PlaidHatGames.com for more information. And if you'd like to learn more "facts" about Isaac, feel free to email or Tweet or FB post to this show.

Direct download: 06_W3_S14_E06_Narrative_in_Games_with_Isaac_Vega_1_1.mp3
Category:Season 14 -- posted at: 9:49pm EDT

Who, What, Why presents our twenty-fourth episode of Designing Games with Game Designers featuring hit designer Isaac Vega. He is the designer of Dead of Winter, Ashes, City of Remnants, and Bio Shock Infinites. In this episode Isaac offered up a unique way to make a Jumanji board game that offers the same experience as the movie.

This episode features an advertisement from my friends at Game and a Curry and their Hangover on August 20th in Allentown, PA. Click for more info: Hangover

Direct download: 24_W3_E24_Designing_Games_with_Isaac_Vega.mp3
Category:Designing Games -- posted at: 12:17am EDT

World renowned designer and president of Lone Shark Games, Mike Selinker, joined me for a discussion of semi-coop games. We explored what players can expect in the new expansion to Betrayal at the House on the Hill and learned about the wide array of creative people who contributed haunts to the new game, Widow's Walk. We also discussed how Pathfinder the Adventure Card Game informed Lone Shark's upcoming Apocrypha.

If you would like to learn more about Lone Shark Games and the cool games they publish, check out Lone Shark Games on the web.

Direct download: 05_W3_S14_E05_Semi_Coop_Games_with_Mike_Selinker_1.mp3
Category:Season 14 -- posted at: 12:43pm EDT

Who, What, Why presents our twenty-third episode of Designing Games with Game Designers featuring renowned designer Mike Selinker. He is the designer of Pathfinder the Adventure Card Game, Apocrypha, and developer of Widow's Walk, the Betrayal at the House on the Hill game. In this episode I asked Mike how we could make a viable game based on the arcade classic Donkey Kong.

This episode features an advertisement from my friends at Game and a Curry and their Hangover on August 20th in Allentown, PA. Click for more info: Hangover

Direct download: 23_W3_E23_Designing_Games_with_Mike_Selinker.mp3
Category:Designing Games -- posted at: 9:39am EDT

Daryl Andrews, designer of the Walled City, Fantasy Fantasy Baseball, and others, might sound like a new name but he's one to keep an eye on as he has lots of designs signed out there with numerous publishers. We invited Daryl on the show to talk about what inspires him as a designer. We learned about his penchant for co-designing, which has hooked him up with many other designers. Finally, we talked about the state of design and gaming in the Great White North, Canada.

If you'd like to learn more about Daryl, check him out on Twitter or offer to co-design something with him: @DarylMAndrews

Direct download: 04_W3_S14_E04_Game_Design_with_Daryl_Andrews.mp3
Category:Season 14 -- posted at: 4:58pm EDT

Champions of Midgard, designed by Ole Steiness, is a Viking-themed game designed by a Danish game designer. There is no one better suited to bring the world of the Vikings to life than one who lives in Scandinavia. Champions is a worker placement game where players collect warriors (dice) in order to slay monsters, draugrs, and trolls. Players will board long ships and must bring enough men and supplies in order to survive the whale road and bring home glory.

Our discussion with Ole focused on the origins of this awesome worker placement game. We learned about what parts of the game had to be cut to make it the game published today. We also learned how Ole hooked up with Grey Fox Games, who did a good job of bringing this one to our tables.

If you wish to learn more about Ole (designer of Police Precinct as well), find him on Twitter or BoardGameGeek.

Direct download: 03_W3_S14_E03_Champions_of_Midgard_with_Ole_Steiness_1.mp3
Category:Season 14 -- posted at: 12:19am EDT

Who, What, Why presents our twenty-second episode of Designing Games with Game Designers featuring designer Ole Steiness. He is the designers of Police Precinct and Champions of Midgard. In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycutt. The three themes and mechanics were wild west, trains, superheroes, legacy, charades, and drafting.

Alex and I participate in the discussion, so it is a collaborative venture. Enjoy.

Direct download: 22_W3_E22_Designing_Games_with_Ole_Steiness.mp3
Category:Designing Games -- posted at: 11:42am EDT



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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