A Podcast of Interviews With Designers of Board Games, Card Games, Role Playing Games & Video Games.
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In the 34th episode of the most talked about board game segment, Board Game Brainstorm, Chris O'Neal, co-founder of Brotherwise Games, joins me to tackle a giant, likely dying many times before finally stabbing it repeatedly in the forehead. We brainstorm an idea or two for the iconic PS2 game Shadow of the Colossus. This was a fun discussion because the source material is such a neat game that removes the boring grind and thrusts the player right into the boss fight, over and over and over again.

Direct download: W3_E34_Board_Game_Brainstorm_with_Chris_ONeal.mp3
Category:Brainstorm -- posted at: 10:30pm EST

Chris O'Neal, owner of Brotherwise Games, joins me on the show to talk about his company's latest game Unearth. Unearth is a light, dice-chucker about excavating ruins and collecting stones. The game is strong on mechanics even if it is light on theme. The theme shines through the beautiful artwork while the mechanics offer players a good filler game to enjoy with friends.

Ruins icon from Hea Poh Lin of NounProject.com

Direct download: W3_S18_E03_Brotherwise_and_Unearth_with_Chris_ONeal.mp3
Category:Season 18 -- posted at: 10:08pm EST

Dave Beever, designer of Yeah! Diamonds, joined the show to discuss his game slated to be one of the first released by Game and a Curry, a new publisher. Dave talked about the origins of Yeah! Diamonds, it's simplicity, and what it has been like working with a new publisher.

If you wish to learn more about Yeah! Diamonds, go to GameandaCurry.com.

Diamond icon credited to corpus delicti at NounProject.com

Direct download: 02_W3_S18_E02_Yeah_Diamonds_with_Dave_Beever.mp3
Category:Season 18 -- posted at: 9:35pm EST

In the 33rd episode of the most entertaining side-segment of any board game podcast, Board Game Brainstorm, Filip Neduk, designer of Adrenaline, joins me to rack our brains around the game WarCraft or Star Craft. Essentially, we tackled the real time strategy genre. Listen for our wacky ideas to a genre that needs more representation in board gaming.

Direct download: 33_W3_E33_Board_Game_Brainstorm_with_Filip_Neduk.mp3
Category:Brainstorm -- posted at: 10:46pm EST

Filip Neduk, designer of Adrenaline, joins the show to discuss his amazingly thematic and fun take on the first person shooting genre. Adrenaline makes players quake in their boots as they roam the narrow corridors and open sight lines searching for guns to seal their opponents' doom. The innovative damage system gives players short half-lives but plenty of bonuses to their abilities before another unreal shot ends them.

We focused on the origins of the game and how Filip ended up working with CGE. We also discussed some of our favorite FPS games from back in the day.

Adrenaline shot by Sergey Demushkin at NounProject.com

Direct download: 01_W3_S18_E01_Adrenaline_with_Filip_Neduk.mp3
Category:Season 18 -- posted at: 10:22pm EST

*Noir voice* Another dead body on a dimly lit city street? And I was beginning to think this city was boring. Evan Derrick, creative director of Van Ryder Games, joins the show to talk about the role of a creative director as well as plug a new game on Kickstarter right now: Detective: City of Angels. This game puts players in a 1940s LA noir world where there are crimes to be solved, but trust is hard to come by. The game is narratively driven and features a chisel-player whose job it is to stall misdirect and stall the detectives. The incredibly talented Vincent Dutrait provides beautiful artwork for the game.

To learn more about the game, check out Kickstarter here.

Fedora image is provided by Adriano Emerick at nounproject.com

Direct download: 10_W3_S17_E10_Creative_Directing_with_Evan_Derrick.mp3
Category:Season 17 -- posted at: 11:24pm EST

Richard Breese, designer of the Key series, Aladdin's Dragons, Reef Encounter, and more, joined me to talk about the Key Series of games. We focused on the origin of the series (thanks Mr. Keywood) and how the series changed over time. We also discussed where the series might go in the future (Keyper!).

To learn more about the Key Series, click this link.

Key Icon credited to Vladimir Belochkin at NounProject.com

Direct download: 09_W3_S17_E09_Key_Series_with_Richard_Breese.mp3
Category:Season 17 -- posted at: 12:10am EST

Shari Spiro, the owner of Ad Magic, joins the show to talk about holograms and intellectual property security in the board game industry. Ad Magic created a 3D photopolymer hologram label to attach to each of their games in an effort to combat board game piracy overseas. Shari shares the genesis of this idea as well as some tidbits about her previous job with holograms. This was a wonderful interview, and Shari opens up about all sorts of topics from this photopolymer product to Sparkle Kitty. 

Ad Magic is on the web at AdMagic.com

Magician's hat icon credited to b farias at nounproject.com

Direct download: 08_W3_S17_E08_Intellectual_Property_with_Shari_Spiro.mp3
Category:Season 17 -- posted at: 9:56pm EST

JR Honeycutt, developer and designer extraordinaire, joins me on the show to discuss what a developer does for a designer and how one contributes so vitally to the finished product. He also talks about his own journey into the role that he has landed in with Restoration Games. We finish up with a discussion of what makes a legacy game.

I think this interview is incredibly interesting because developers are some of the silent heroes of the board game industry. Without them board games might not be as stellar as they have become.

If you'd like to learn more about JR and what he works on, please visit RestorationGames.com.

Icon Credit: Gregor Cresnar from NounProject.com

Direct download: 07_W3_S17_E07_Development_with_JR_Honeycutt.mp3
Category:Season 17 -- posted at: 8:24pm EST

Fernanda Suarez, artist for games such as Dead of Winter, Ashes, and Century Spice Road, joined me to talk about how she got into board game art and what it is like to be an artist in such an industry. We discussed how she dealt with large scale art projects that require tight deadlines. Fernanda is working on her own personal project about Disney Princesses. You can see more of her work at FernandaSuarez.carbonmade.com.

Paint Brush Icon credit to Kate Maldjian at nounproject.com

Direct download: 06_W3_S17_E06_art_with_fernanda_suarez.mp3
Category:Season 17 -- posted at: 10:39am EST



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Description
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.

Season 10 releases between March 16 and July 26

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